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Update - 2023 Q1

  • Writer: Nostalgiq
    Nostalgiq
  • Mar 30, 2023
  • 1 min read

Updated: Aug 1, 2023

Version 0.0.8

 

This update focused on refactoring a core asset so it could be used to satisfy our party-system requirements.


AI

  • Lots of AI entity changes, the biggest one is a bug fix to couroutines spawned by the AIEntity still running while the player has control of the NPC.

Combat

  • We can now target dead entities. This will be used in the future for resurrection-type abilities.

Bug Fixes

  • Fixed a bug where a player taking damage would cause the Active Player to enter combat instead of the player that took damage.

  • Fixed a bug where character states weren't being removed correctly from swapped characters and it was causing errors.

  • Fixed a bug that caused AIEntity to not initialize for the player.

  • Fixed a bug where States were not reset upon switching characters, and thus States would persist duplicatively in the UI.

  • Fixed a bug where cooldown displays would carry over on the UI when the player swapped characters.

  • Fixed a bug where the incorrect State Index was passed to InitStateSlot causing index errors.

  • Fixed an issue where mob nameplates would persist after death.

Gameplay

  • HitChanceCalculator is now optional: It can be Calculated, Ignored, or CannotMiss.

  • Increased auto-attack speed of all weapons by 0.2.

  • Lowered the starting health of all classes.

  • Greatly improved the way the party member follows the player.

  • NPCs will now hold any weapons they're carrying in their hand.

  • WAR - Lowered the damage of kick. Rank 1 and Rank 2 Kick can no longer score a critical hit.

  • Updated Ability skill types.

UI/UX

  • Improved tab-target functionality.

  • The game now has a chat/message box! Will add support for all sorts of events to be recorded here.

  • Trying out some new fonts.






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